Procedural Thai Structures

Inspired by a book on Thai architecture, I constructed this asset procedurally using Houdini SOP modeling.

The tool is driven by various sliders that can be tweaked to produce infinite unique houses (following the general shape shown in the gif).

This could be used to construct a full village of varying structures all from one asset.

It could also be loaded as a game asset into a Unity or Unreal Engine using Houdini Engine to generate unique structures for a gameplay space within the game engine.

 
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